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About

I'm Justin, the heart of Pyxelation Studios.

Ever since 2015 I wanted nothing else than to one day have my own indie game studio and code all I want.
After deciding which engine to use and some years of fooling around in it, I started working on my first actual game in 2019: Labyrinth.

The engine I ended up using is gamemaker studio. I started with gamemaker studio 1.4 but soon upgraded to gamemaker studio 2 as I think it's easier to work with for 2D games than other engines I tried.